Game News: The G.I. Joe/Transformers Crossover Continues This Weekend in "Earth Wars"
Bah-weep-graaaaagnah wheep nini bong!
New bots Jetfire Skystriker & Skywarp Nightraven join the Earth Wars this week!
Fight in this event to unlock a 2, 3 or 4-Star Jetfire Skystriker or Skywarp Nightraven amongst other rewards and SUPER XP per Battle!
Go for the extra mile and unlock extra Spark from the hardest tiers and rank among the TOP 500 Alliances for more guaranteed rewards!
Event type: Alliance Leaderboard
Start Date: 22/11/19 10:00 UTC
End Date: 25/11/19 10:00 UTC
Prestige Allowed: None (1)
Bonus Experience: SUPER XP!
How to Participate?
- Reach HQ Level 4 and Join an Alliance!!
- Tap the Event button!
- Select an Event Battle Zone to fight in!
- Win your battle and gather Battle Points!
- Collect prizes!
- Continue to earn Battle Points!
- Secure your rank on the Event Leaderboard!
- Win amazing guaranteed prizes!
Alliance Leaderboards allow you to earn Battle Points after redeeming all of your tiered prizes. Leaderboard Prizes are awarded based on your rank in relation to other Alliances in the game.
Only the top 40 alliance members Battle Point contributions will count towards your Alliance’s Leaderboard score.
Leaderboard Prizes are distributed at the end of the event and may take some time to process and appear.
During an alliance event you must stay in your alliance until prizes are rewarded or you won't receive them. This includes any leaderboard prizes, which are rewarded at the end of an event.
New Bots: Jetfire Skystriker & Skywarp Nightraven
Two new bots enter the fray this weekend! Check out below to learn about their rocket-fueled abilities.
Ninja Strike: Fire 4 powerful rockets at a target building dealing damage. You also fire 16 missiles dealing damage in an area. In flight mode, the Sky Striker is invisible to the enemies.
Ninja Strike: Fire 4 powerful rockets at a target building dealing damage. You also fire 16 missiles dealing damage in an area. In flight mode, the Night Raven is invisible to the enemies.
Be sure to watch the Twitch stream this Thursday for an early look at their abilities!
G.I. Joe Bots Revamp: Powerglide and Viper
Powerglide receives his own G.I. Joe pilot: Scarlett. You can now see them alongside each other in the showroom and enjoy Powerglide new paintover. When you unlock Powerglide, you will also enjoy a new story by Simon Furman!
Viper also receives his own G.I. Joe pilot: Baroness. You can now see them alongside each other in the showroom. More than a just a pilot, Baroness will bring Viper the focus his Special Ability lacked before.
Corrosive Air Strike: Fire 4 powerful rockets at a target building dealing damage and covers the target with acid for extra damage over 5 secs.
Viper will also receive an exclusive Simon Furman story providing some extra detail on Viper’s backstory in the Earth Wars Universe.
This revamp will go live with a content release this Thursday.
Bug Fixes / Improvements
The following bug fixes/improvements are coming to the game this Thursday with a content release.
Each level increase of the following G1 cores will increase the heal percentage by 0.6% per level (previously 0.5%). This only applies to the Gold and Gmetal version.
- Wheeljack & Shockwave
- Ratchet & Reflector
- First Aid & Hook
Each level increase of the following G1 cores will increase the Special Ability damage by 0.7% per level (previously 0.5%). This only applies to the Gold and Gmetal version.
- Hound & Drag Strip
- Autobot Jazz & Mixmaster
- In order to offer parity between Stormclash and Viper’s ability, we also have improved Stormclash special ability. It is now named Incendiary Air Strike.
Incendiary Air Strike: Fire 4 powerful rockets at a target building dealing some damage and sets the target on fire for extra damage over 5 secs.
Gnaw ’s minion will now receive a percentage of Gnaw's health and DPS based on the Special Ability level.
30% of the Gnaw health for all levels
33% to 60% DPS from level 1 to level 10
The amount of damage produced by the 3 main rockets of Ultra Magnus’ Ability would sometimes not match the damage in the description. This was caused by one of the rockets not hitting the target. We have pushed some changes that should prevent this from happening.
Combiners will no longer get stuck on buildings. We have fixed an issue where Anti-Air equipped Laser Turret would target Ramjet for a few seconds after he landed.