Game News: A New Prime Core makes its debut in "Hail to the King" this weekend in "Earth Wars"
Bah-weep-graaaaagnah wheep nini bong!
The 12th Prime Core will be unleashed this weekend! Collect up to 3,000 Prime Core shards this weekend!
Take part in this weekend's event to win:
- Up to 3,000 Prime Core Shards
- Up to 3,000 Premium Shards
- Up to 30,000 Spark
- And Bonus XP per Battle
Each Prime Core will greatly enhance your bots by giving them unique Prime abilities!
Event type: Individual Totaliser
Start Date: 01/02/19 10:00 UTC
End Date: 04/02/19 10:00 UTC
Prestige Allowed: 30
Bonus Experience: Triple XP
How to Participate?
- Reach HQ Level 4!
- Tap the Event button!
- Select an Event Battle Zone to fight in!
- Win your battle and gather Battle Points!
- Collect Prizes
* One Prime Core Chip will be obtainable by collecting 5,000 Prime Core Shards. Every Prime Core Chip guarantees a new Prime Core - no duplicates!
** Combine 1000 Premium Shards into one Premium Crystal.
New Prime Core: Prima Prime<?b>
The 12th Prime Core will be unleashed together with this weekend event!
Prima Prime: Enemies hit by your basic attacks take extra damage from all sources for 5 seconds.
The challenge battle will be available via in-game newsfeed to get a taste of this brand new Prime Core later this week!
Have you watched the stream last week? If not, you’d better check out as the team showed the new bots: Streetwise & Sinnertwin transforming into their alf forms in the showroom.
Stay tuned as we will reveal their bios and special abilities in the next newsletter!
Here is the issue reported that we've been investigating:
We’ve been investigating more issues with walls and the battle engine. This is still very much work in progress so we cannot share any details at this stage ;)
This is just an example of the reports that we've received from you and we continue to work hard to improve your experience with the game every day.
We would like to thank you for your time and patience, and if you have any issues to report, please get in touch with us here: firstname.lastname@example.org. Alternatively, you can reach out to us in game via Menu > Community > Contact Support.
The following bug fixes are coming to the game later today!
We received a large number of player reports regarding First Aid/Reflectors healing stat not matching the amount they actually deal.
This issue was caused by the healing and bot power values being artificially high on the bots profile screen.
We have adjusted these values on the profile screen so they now match the effective power and healing of these bots on the battlefield.
These changes are purely cosmetic and won’t make any difference for these bots healing or attacking power.
We fixed several issues affecting bots equipped with G1 Cores making them appear as the opposite faction bot in some specific situations.
We fixed an issue getting bots stuck on the spot walking.
Huffer and Lockdown's Special Ability turrets will now inherit a percentage of the health and damage stats from their creator. Please check the details on the wiki.
Solved bugs affecting Blaster and Soundwave’s minions making them die immediately after deploy.
Combiners could be previously be stunned by the Thunder Towers in Raid. This is now fixed.
After triggering an outpost and entering stealth mode, outpost bots were targeting Slash/Rippersnapper without attacking them, pushing the bots off canvas. It is now fixed in most cases.