Game News: Space Ape announces Earth Wars "Mixed Signals" event & balancing changes
Well, that's just PRIME!
Battle in this weekend’s event to earn valuable resources in anticipation of the arrival of two pre-historic characters!
Preparations for the transfer of Bots from the future are complete!
The transfer of the futurebots has started despite of the Decepticons meddling!
If everything goes according to plan, two new bots will join the ranks of Autobots and Decepticons, FROM THE FUTURE!
Start Date: 14/04/2017 11:00 UTC
End Date: 17/04/2017 11:00 UTC
Prestiges Allowed: None (1)
Bonus Experience: Earn Double XP in Event Battle Zones!
How to Participate?
- Reach HQ Level 4!
- Tap the Event button!
- Select an Event Battle Zone to fight in!
- Win your battle and gather Battle Points!
- Collect prizes!
Last week we took a peek at the artistic side of Optimus Primal & Beast Wars Megatron. This time, we’ll be taking a deep dive into gameplay territory!
The introduction of Beast Wars characters into the game is a big milestone for us. And we’ve taken the importance of these bots as an opportunity to try some new gameplay mechanics.
Design Goals & Role
Optimus Primal and Megatron are feral forces of destruction that lead by example. We’ve classified them both as Special, and while their models and animations differ widely, they share in-game stats and make use of the same new Special Ability. They are sturdy and dangerous frontline brawlers, faster, more aggressive versions of their Generations equivalents.
Gameplay stats of Optimus Primal and Megatron place them close to another ‘unstoppable force of nature’ - Grimlock. They have same movement speed of 3, slightly lower damage but more health.
Attacks & Weaponry
Our new Maximal & Predacon friends are adept at smashing or biting anything they come across. But as so often with Transformers characters, there’s more than meets the eye...
Both characters have access to a powerful long range attack (shoulder cannons for Primal, laser breath for Megatron). It has a 15 second cooldown and can be fired over enemy walls as far as 11 units from the target (almost as far as the range of the Beam Laser defense).
Anything that survives the laser blast is in for a surprise... Primal and Megatron are the first characters to use our new “move & attack” battle behaviour, and they use it well! The bots can use a gap-closing jump attack, which allows them to traverse above walls and deal damage in a large area. This attack is available every 10 seconds on targets that are between 10 and 8 units away. Primal and Megatron make for one explosive entrance!
Secret Tip: You can use Inspiring Charge on a distant target to force these new bots to jump at it. Just ensure the 10 second cooldown has passed and the target is far enough to jump at. Using Battle Orders can also help get the bot jumping between defenses.
Battle Orders - Target their defenses! Friendly bots are given a health shield and prioritize all defenses for 15 seconds.
Battle Orders is a leadership ability that helps your bots pick the most dangerous targets first, and have the health to do so! The shield amount increases with bot’s damage and ability level.
A variation of this ability was voted by the community as one of their favourites. We’ve redesigned it to make it a bit more unique and changed the buffing effect from “health restoration” to a more useful (and unique) bonus health. This way, even if your bots are fresh, they get the extra health and are harder to shoot down.
It’s time to bring these bots through the Space Bridge and take them into battle! Check back next week for details on how to unlock our new Beast Wars characters.
13-April-2017 - 1.39.2
Equalized Tantrum's health and damage stats with Hot Spot.
Healing Grenade (Ratchet/Hook) - Increased health restoration by 50%. Ability level scaling increased by 20% (from 4 to 5%).
Bots across a single class can differ in stats quite widely. Hot Spot and Tantrum have different stat partners (and were released at different times), but they ended up sharing the same Reflective Shield ability and in this case, have same use case that’s directly relatable. So based on community feedback, we've removed the health/damage difference between these two bots, opting for Hot Spot as the base.
As for Healing Grenade, we want the ability to be more meaningful and have impact on higher bot levels and on with high health bots. We hope you like the change!
It's time to go on the hunt for an original BEAST WARS COMIC BOOK!
Join Deb, Adam and community artist Nathan Webb LIVE on Thursday 13th April @ 4pm UTC for a sneak peek and all the details on how you can hunt down the whole story.
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