Game News: Blaster joins "Forged to Fight" on April 12th

in News
Game News: Blaster joins "Forged to Fight" on April 12th

A new Autobot joins "Forged to Fight" starting on April 12th! Check out the details below for Blaster's introduction into the "Forged to Fight" battleground.

BOT INTEL REPORT – BLASTER
Add Blaster to your ultimate squad April 12th at 10AM PDT!

ABOUT BLASTER:
Faction: Autobot
Class: Tech
Only one Autobot brings the noise and drops crazy beats – Blaster! Some of his tunes may hurt your audio receptors, but you can count on him to save the day with his superior sound system.

STATS AND ABILITIES:

2-Star:
Health: 1679
Attack: 156
Max Rating: 551

3-Star:
Health: 4124
Attack: 328
Max Rating: 1314

4-Star:
Health: 10718
Attack: 851
Max Rating: 3539

BASIC ABILITIES: AMPLIFY, INTERFERENCE, SHIELDING

Amplify
Each time Blaster uses a Special Attack he gains an Amp Charge up to a maximum of 10 charges.
Sonic Attacks used in Blaster’s Basic Ranged and Special Attacks deal 5~6% more damage for each Amp Charge on Blaster.

Basic Ranged Attacks
70~80% chance to inflict Interference, lowering Ranged Damage by 10~20% and decreasing Projectile Speed for 10 seconds.

Heavy Attack
100% chance to inflict Shock, dealing 30% of Attack over 5 seconds.
Shocks are 20% stronger for each Amp Charge on Blaster.

Block
Activates a Shield, reducing incoming Damage by 6~15% while holding Block and for 0.2 seconds once released.
Blaster’s Shield lasts 50% longer for each Amp Charge on him.

SIGNATURE ABILITY – ABSORPTION SHIELD
Blaster’s Shielding system can be upgraded to absorb incoming energy attacks and repair damage. A similar upgrade was requested by his fellow Autobots for their audio receptors as an answer to his taste in music.

While Shielded
For each Energy Attack that hits Blaster while his Shield is up, he instantly Repairs 7~17% of Max Health. Additionally Blaster’s Shield allows him to shrug off the impact of Basic Energy Ranged Attacks and reduces a further 20% of incoming Energy Damage.

SPECIAL ATTACKS:

Special 1 – Amped
Turn up the volume, start the beats.
Blaster gains up to 2 additional Amp Charge(s).
60% chance to grant a Power Gain Buff, generating 30% of Max Power over 10 seconds.

Special 2 – Steeljaw
Blasters speakers won’t be the only thing roaring.
100% chance to inflict Interference, lowering Ranged Damage by 15~30% and decreasing projectile speed for 20 seconds.
7% Chance for each Amp Charge on Blaster to Stun the opponent for 3 seconds.

Special 3 – Boom Boxers
The hits just keep on coming.
100% chance to inflict an Attack Debuff reducing the Opponent’s Attack Rating by 10% for 20 seconds. Blaster then inflicts an additional Attack Debuff for each Amp Charge on him.

SYNERGY BONUSES:
Mutual – Allies – Ultra Magnus, Arcee
+2~8% Armor.

Mutual – Enemies – Soundwave
+2~8% Attack.

Outgoing – Shield Amp – Soundwave, Mirage, Rhinox
1.5~10% Damage Reduction while Shielded.

Outgoing – Brain Drain – Shockwave
Shockwave generates 1~3 Energy Charges at the start of the fight and every 25 seconds.

Incoming – Brain Gain – Shockwave
25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.

STRONG MATCH-UPS:
Galvatron – Galvatron greatly relies on his Ranged Damage, something Blaster is an expert at reducing.
Soundwave – Blaster is able to Repair himself with his own Reflected Projectiles. Let the Rivalry Begin.

WEAK MATCH-UPS:
Bumblebee GS – The little gold speedster will break through Blaster’s Shielding, inflicting Shock damage on him everytime he blocks.
Bludgeon – This tanky warrior does not use energy projectiles and will not allow Blaster to Repair when struck by his projectiles.

RECOMMENDED MODULES FOR BLASTER:

Laser Guidance Module
This module will greatly increase Blaster’s Ranged Damage and Speed, a perfect fit for a bot that can do the inverse to his opponent.
Repair Module

The Repair Module will add to the constant Repairs he gets with his Signature Ability unlocked.