Video Games: Changes being made to "Fall of Cybertron" multiplayer
After taking into account feedback on the Multiplayer aspect of the "Fall of Cybertron" video game released last week, High Moon Studios will be updating the multiplayer portion of the game with several tweaks to make for a more positive game play experience. Changes are being made to all classes of robots in the game including:
- Scatterblaster damage increased to 15 per pellet from 12 – Those who got early access to the demo know the scatter blaster started off as a beastly weapon, we overshot our correction and we’re hopeful we've found the right setting. (Infiltrator)
- Gear Shredder homing increased – This weapon is showing up as the weakest of the scientist weapons and we think the best way to improve it is to increase its homing function. (Scientist)
- Reduce the Thermo Rocket Cannon damage from 300 to 250 - The Destroyer was showing up as the most powerful class by a small margin and we think the Thermo Rocket Cannon is a big reason. (Destroyer)
- Harvester damage reduced from 20 to 17 – This combination of damage output and healing was too much, we’re preserving the healing functionality and reducing damage. (Titan)
You can read the (lengthy) list of changes on the official Activision web site.