Bot Shots Jump Shot Shockwave Toy Review
Release Date: February 2013
fPrice Point: $5.99 (varies depending on retailer)
Retailer: General (Toys R Us, Target, Wal-Mart etc.)
- On Card*
- Official Photo (Vehicle Mode)*
- Official Photo (Robot Mode)*
- Scan of Card (Front)
- Scan of Card (Back)
- Packaging insert
- Vehicle Mode
- Vehicle Mode (Side)
- Vehicle Mode (Back)
- Vehicle Mode (Forward view)
- Vehicle Mode (Angle view)
- Robot Mode (Blaster Panel)
- Robot Mode (Sword Panel)
- Robot Mode (Fist Panel)
- Robot Mode (Side)
- Robot Mode (Back)
- Robot Mode (Angle View)
- Robot Mode (Close up)
*Images with asterisks and text below in italics are from the Official Transformers web site:
Build your collection for more TRANSFORMERS BOT SHOTS Battle Game action with this powerful Jump Shot SHOCKWAVE vehicle! Will your SHOCKWAVE vehicle convert to robot mode to win the game, or will your opponent’s vehicle (other vehicles sold separately) be the winner? Find out when you crash your vehicles together! After you’ve mastered Basic Battle moves, try new tricks. Can your vehicle survive a demolition derby with your friends? Can you crash and jump over your opponent so your vehicle lands on its feet? Crash and bash your way to BOT SHOTS victory!
Choose a power for your Jump Shot SHOCKWAVE vehicle, then crash it into another for Basic Battle! The vehicle that converts to robot mode when the other doesn’t is the winner! (Other vehicles sold separately.) If both vehicles convert, the vehicle with the highest power wins! Blaster beats Fist, Fist beats Sword and Sword beats Blaster. If neither vehicle converts, crash them all over again! Master the Basic Battle, then try tricks like the Jump Shot! Crash to jump!
Includes vehicle. Series 2 B003 SHOCKWAVE. Ages 5 and up.
Bot Shots are a game based expression of the Transformers brand that focuses on interactive game play between figures. Previous attempts at this such as "Attacktix" had relied on missile firing mechanisms and point systems as the primary elements of the gaming system. Bot Shots are much more action oriented and factor the transformation of the toy into the play pattern (which Attacktix did not).
In general, all Bot Shots figures have a vehicle mode and robot mode. The transformation is triggered by "bashing" the front of the vehicle into another Bot Shot (or a wall, book...any solid surface really) causing a spring loaded feature to activate and transform the figure. This generally means revealing the robot head, arms angled out to the sides and feet along with robot mode details.
The key to the game system is a three sided hinged mechanism built into the chest. On each side is a sticker with one of three icons: a fist, a sword and a blaster - each representing a different type of combat. Presumably without your opponent seeing your selection, you turn the panel on the chest and then crash the two Bot Shots together and when the robot mode is revealed each player will know what "weapon" the other chose. The way the game works:
- Blaster beats fist
- Fist beats sword
- Sword beats blaster
In the case of two Bot Shots getting the same icon each icon has a number on it indicating that character's level of that skill. Whoever has the higher number wins. It's a simple and fun system clearly developed for kids who enjoy a game element to their action figures (such as lines like Bakugan).
In 2013, a new play pattern was introduced to the Bot Shots line: Jump Shots. Like the figures from the previous year, you "crash" the vehicle's front end into something to make it transform. In the case of Jump Shots however, the torso and legs of the robot mode are one piece that is set within a spring loaded mechanism. When you ram the front end, this section pops out from underneath the vehicle, causing the entire robot to "jump" as it transforms. At the same time, both arms (also spring loaded) swing forward, usually with a weapon pointed at their opponent!
Shockwave's robot mode in this incarnation is largely inspired by the design of his Generation One character model. It has almost all the key elements of that design including:
- The distinct head shape, complete with a single eye in the middle and flaps on the sides.
- The chest is a wide "window" piece (though this has the Bot Shots score panels in the center).
- The forearms have a curved shape similar to the G1 model. In addition, the left hand is a blaster, a distinctive feature of the character.
- Each leg has a curved design with "gun grips" on the sides, a carry over design element from the G1 character who transformed into a giant "Space Gun".
The weapon on Shockwave's left arm is an indicator of a trend for the "Jump Shot" characters in the toy line. So far all the ones I've seen have some type of weapon in one hand or the other which adds a distinctive quality to the look of the figure. I also like the way one arm is up and the other is pointed forward like he is leading a charge into battle!
Shockwave is cast in purple plastic. Gold paint provides detail on his chest, thighs and the end of his left arm. His eye is painted silver. Both these colors stand out nicely against the purple. While much of his sculpt is inspired by his G1 namesake, these colors seem more aligned with his "Dark of the Moon" counterpart.
There is no articulation to really discuss. The main fun in the figure itself is in the "crashing" play pattern and seeing how many of your friends you can defeat! For those curious, Decepticon Brawl's scores break down as follows:
- Blaster: 865
- Fist: 645
- Sword: 110
The "Blaster" being the highest number makes total sense since Shockwave was often shown having enormous firepower. I'm not surprised the "Sword" rating is so low since Shockwave was never really represented as a skilled melee combatant. Overall he's definitely a powerful piece to have in your Bot Shots army!
Transformation to Vehicle Mode:
- Swing both arms back.
- Holding the arms, press the torso/head/legs section in, locking it into place.
The "Jump Shot" mechanism is quite strong, so when Shockwave "crashes" and transforms, he often doesn't wind up landing on his feet. More often, mine winds up on his side but I'm okay with that. With a figure this small and basic I don't expect "Jumpstarter" level balancing, and this largely depends on how much force you use in the initial "push" to begin with.
Shockwave's vehicle mode is an interesting blend of design influences. The tank mode is a carry over from "Dark of the Moon" Shockwave but many of the design elements are more "Generation One" based. For instance, the front of the vehicle has a panel that is wide and narrows out to the sides, a design reflected on Shockwave's robot mode chest. His cannon turret has a barrel that resembles the design of G1 Shockwave's "Space Gun" barrel and there are angled panels on the back of the turret that look like exaggerated versions of the panels on the sides of his robot head. He does retain a little "Movie" influence with the use of lots of angled panels along the sides.
Shockwave doesn't just have to rely on his main turret however. Sculpted onto the right arm are two missiles and his "gun arm" is prominently displayed in this form. This is one formidable vehicle mode!
This mode relies on gold paint for its detailing. You'll find it on the back of the turret and on the insides of the rear wheel wells. I do wish there wer emore paint detail to bring out more of the sculpting (especially the missiles) but Bot Shots aren't exactly known for tons of lavish paint applications so I'm willing to let it go.
Jump Shots Shockwave is a really cool figure. I was very happy to see how different he was than the first Shockwave in the line and the G1 influences are super cool. Highly recommended!