Bot Shots Shockwave (Super Bot) Toy Review
Release Date: August 2012
fPrice Point: $3.99 (varies depending on retailer)
Retailer: General (Toys R Us, Target, Wal-Mart etc.)
- On Card
- Scan of Card (Front)
- Scan of Card (Back)
- Packaging insert
- Points Card
- Vehicle Mode
- Vehicle Mode (Side)
- Vehicle Mode (Back)
- Vehicle Mode (Forward view)
- Vehicle Mode (Angle view)
- Robot Mode (Sword Panel)
- Robot Mode (Blaster Panel)
- Robot Mode (Fist Panel)
- Robot Mode (Side)
- Robot Mode (Back)
- Robot Mode (Close up)
- Robot Mode (Focus on head)
*Images with asterisks and text below in italics are from the Official Transformers web site:
Crash and bash your way to victory in the TRANSFORMERS BOT SHOTS Battle Game! Will your SHOCKWAVE vehicle convert to robot mode and make you the winner? Find out when you crash your vehicles together! Crash and bash your way to BOT SHOTS victory!
Choose your SHOCKWAVE vehicle’s power, then crash into battle with your opponent. Two ways to win when you crash your vehicles together! If your vehicle converts to robot mode when your opponent’s doesn’t, you’re the winner! If both of your vehicles convert, the vehicle with the highest power wins! Blaster beats Fist, Fist beats Sword and Sword beats Blaster. If neither vehicle converts, crash them all over again!
Includes vehicle. Series 1 Super Bot 005 SHOCKWAVE. Ages 5 and up.
Bot Shots are a game based expression of the Transformers brand that focuses on interactive game play between figures. Previous attempts at this such as "Attacktix" had relied on missile firing mechanisms and point systems as the primary elements of the gaming system. Bot Shots are much more action oriented and factor the transformation of the toy into the play pattern (which Attacktix did not).
In general, all Bot Shots figures have a vehicle mode and robot mode. The transformation is triggered by "bashing" the front of the vehicle into another Bash Bot (or a wall, a shoe...any solid surface really) causing a spring loaded feature to activate and transform the figure. This generally means revealing the robot head, arms angled out to the sides and feet along with robot mode details.
The key to the game system is a three sided hinged mechanism built into the chest. On each side is a sticker with one of three icons: a fist, a sword and a blaster - each representing a different type of combat. Presumably without your opponent seeing your selection, you turn the panel on the chest and then crash the two Bot Shots together and when the robot mode is revealed each player will know what "weapon" the other chose. The way the game works:
- Blaster beats fist
- Fist beats sword
- Sword beats blaster
In the case of two Bot Shots getting the same icon each icon has a number on it indicating that character's level of that skill. Whoever has the higher number wins. It's a simple and fun system clearly developed for kids who enjoy a game element to their action figures (such as lines like Bakugan).
Shockwave's sculpt is based in part on his live action movie counterpart with a bit of G1 Shockwave tossed in for good measure. It's clear from the treads on his arms and the big, boxy back piece that he transforms into a tank, so that already connects him more to the live action movie version than the G1 version (who transformed into a giant space gun). His body design is unique, with lines narrowing towards the center on the chest and some angled lines that look like a collar near his neck. His arms are made up of the treads from the tank mode, but if you look inside he has two fists, which surprised me a bit. That seemed like the perfect opportunity to give him a "gun hand" like he had in G1. However, I suspect the designers wanted to leave the hands "generic" enough in case this sculpt gets turned into another character down the line.
The most recognizable part of this design is the head, which is wide and a bit flattened compared to other Bot Shot character heads. The sides have vertical panels sticking up (like long ears) and he has one single eye in the center. Behind that eye is a T shaped opening with some extra sculpated detail inside. I like the head sculpt a lot and it manages to be influenced by the live aciton movie design while suggesting some of the more angular elements of the G1 design.
Shockwave is a "Super Bot", so he's cast in one shade of a translucent color, in this case: purple. The color makes perfect sense as this has traditionally been Shockwave's primary color. He does have one paint application in this mode: his eye, which is colored gold. Unlike most Decepticons in the animated series, Shockwave had a yellow eye, so the gold color makes perfect sense and it looks cool.
There is no articulation to really discuss and Bot Shots don't come with any accessories. The main fun in this figure is in the "crashing" play pattern and seeing how many of your friends you can defeat! Shockwave's scores break down as follows:
- Blaster: 995
- Fist: 300
- Sword: 330
I know he's a "Super Bot" but wow, Shockwave is one high powered 'con! The Blaster rating of 995 really surprised me. I think that makes him the most powerful Blaster rating released thus far, beating out even the Megatron Launcher! And given how high powered that one score is, I was very surprised both of his other scores were 300 or above. If you're really into the game aspect of Bot Shots, this is definitely one guy you want on your team!
Transformation to Vehicle Mode:
- Swing the front of the vehicle on the back over the robot head, this will also cause the arms to swing in.
- Swing the robot feet up against the underside of the truck.
The transformation/crashing trigger mechanism works well. I tend to use five test transformations and Shockwave passed with flying colors on each (though you have to push with some strength to get him to "bounce" to his feet).
Shockwave transforms into a tank with a dual barreled turret. As far as I can tell, this is not a redeco/retool of Brawl, it's a whole new sculpt. The tank is really blocky with sweepers built into the front and several layers of armor that lead up to the turret. The turret has some nice detailing including the covers for the hatches and circles running along the length of each cannon barrel making them look like machine gun style barrels. The "mid" level between the lower part of the vehicle and the turret also sports some nice details including cylinders and vents.
Shockwave is all purple in this mode without any extra deco at all. His wheels are cast in black, allowing him to roll along and smash into other Bot Shots figures!
If you're into Bot Shots, Shockwave is a must have. His game scores are excellent and as a "cute" version of Shockwave he looks fantastic. Don't let the lack of paint throw you since it is characteristic of "Super Bots". Highly recommended!