Transformers Micromaster Waver Toy Review

in 2003, Action Figure Review, Cybertron, Generation One, Micromaster, Multiforce


General Information:
Release Date: 2004
Price Point: $10-15 (Depending on importer)
Retailer: Japanese Exclusive
Accessories: Blaster, Landcross Fist


Wingwaver/Waverwing Images:

As part of the 2002-2003 reissue of several Micromaster teams, the "Multiforce" team was put out in a surprise reissue. Long sought after by fans of the "Transformers Victory" series, this group of "Transformers" were the spiritual ancestors of many of the "Transformers Energon" toys such as Hot Shot and Rodimus who could each transform into a vehicle, robot and either the upper half or lower half of the body for a combined, larger robot mode. While this team was technically not a "Micromaster" team, they wound up labeled as "DX Micromasters" (which one could interpret as "Deluxe" Micromasters, which kind of defeats the purpose of being a Micromaster...just don't think about it too much).

Unlike their "Energon" counterparts, the members of the "Multiforce" (or DX Micromasters) were designed in the Generation One era, where almost any design went forward so long as you had some type of transformation gimmick ready to go. To that end, the Multi-force members succeed, but they look a bit thick and not very convincing as 'real' vehicles. However, they were hardly alone in that respect back in the day and I won't be holding that particular design aspect against this figure.

Waver was portrayed in the "Victory" television show as being team leader Wing's partner. Together, the two formed "Wingwaver".

Vehicle Mode:
Waver is a hydrofoil in vehicle mode, a somewhat unusual vehicle mode for Transformers. Usually they wind up being a boat if they have something to do with the water. Indeed, minus his arms and skis in front he could easily pass for a boat with a curved shape coming to a point in the front. But add on his large fan in the back and he's definitely a unique Transformer from that year. He has very clean lines in this mode with some nice detailing on top on the cabin section complete with beveled spares and tube shaped sections running along the edges. The windows are one strip starting on one side and coming to an angle in the front and then continuing to the other. The fan in the back has each blade sculpted into a circular piece of plastic. Overall I like the look of the vehicle.

White, red and gunmetal plastic are used to make this figure with white being the primary color. Red is used for parts like the skis and fan in the back. Gunmetal is seen on the sides though the silver parts are really part of the robot mode. These parts substitute for parts that were colored black in the original Waver released in 1989. Blue paint is used to color the windows and an Autobot symbol is found on the left side towards the front. It's not the most intricate of color schemes, but it's bold and works well.

You can take the Landcross fist included with the figure and attach it to the peg on the top of the vehicle to give him weaponry in this form. You could attach his blaster to the holes on the bottom of the vehicle but then he winds up resting on top of it so that's not optimal. Despite having skis on the bottom, he actually rolls on small wheels on the bottom.

Transformation to Robot Mode:

  1. Detach the weapon if attached.
  2. Pull the front half of the vehicle forward.
  3. Split the front section down the middle to form the legs.
  4. Swing the front of the legs up to form the feet.
  5. From the section in between the legs, push up the robot head.
  6. Swing the robot arms down.
  7. Attach the weapon to one of the fists.

Robot Mode:
Much like his fellow Multiforce team members, Waver is rather chunky in robot mode. This is a bi-product of the Multiforce gimmick, which allows each member to form the upper or lower body of a larger robot when combined with another team member. This makes him look rather powerful thanks to his thick and wide chest, but his feet also wind up being huge making him look a bit comical. I like a lot of the detailing however, especially the head sculpt which has a crest in the center of the helmet section, flat panels on the sides with large eyes and a mouthplate that comes to a point in the center, a bit of a visual callback to the front of his vehicle mode.

The colors from the vehicle mode carry over to the robot mode with more red showing up on his chest and arms, balancing out the white. Gunmetal makes up the thighs. His head is white with silver and yellow paint color the mouthplate and eyes respectively. His blaster is cast in black, offering some dark contrast to the bright colors that make up the robot mode. He has one sticker that goes across his chest featuring yellow sections with overlapping black lines and small white circular details. This is a reproduction of his G1 sticker but his G1 face was blue. I much prefer these colors.

Waver can move his arms up and down and his legs can swivel in and out (a bi-product of his transformation to his Torso Mode). By today's standards this is pretty much unacceptable, but by the standards of the time, figures that relied on gimmicks such as the Multiforce generally weren't very well articulated so this is hardly a shocker.

Transformation to Torso Mode:

  1. Start with the figure in robot mode.
  2. Swing both feet down.
  3. Push both feet up into the lower legs.
  4. Swing each robot arm back.
  5. Swing the legs out to the sides and down.
  6. Swing the skis back.
  7. Push the robot head in to reveal the larger "Waverwing" robot head.
  8. the weapon may be attached to either hand (now formed by Waver's legs).

Torso Mode:
Waver's torso mode differs from Wing's in that there are clearly sculpted hands built into each arm. He also has a different head design which resembles Waver's own head, but larger complete with parts that angle out to the sides on the top of the head and a "beak" like mouthplate. The yellow and black sticker on Waver's chest provides some detailing here as well, but upside down. Each arm can move out to the sides and up and down allowing for pretty good articulation for a G1 figure of that era.

The newly revealed head is is painted silver on the face and yellow on the eyes. The distribution of red and white colors works out well here with bits of gunmetal and silver helping to provide the industrial/mechanical feel of the character.

The arms can move up and down and out to the sides in this form, giving his upper body a surprising range of motion. Each hand can accomodate a weapon, allowing him to carry both his and Wing's weapons when they are combined. Of course, you don't have to combine him with Wing, he can actually connect to any Multiforce member in their lower body mode, Wing is just the character he was primarily seen combining with into a larger robot.

Transformation to Lower Body Mode:

  1. Start with the figure in robot mode.
  2. Swing the arms back.
  3. Push the head in.

Lower Body Mode:
The lower body mode is much like the robot mode, just without a head and the arms partly hidden. It works well as a lower body thanks to the large feet, which (proportionally speaking) don't look quite as odd in this form. Color-wise he works best with Wing, who shares his red/white palette but like the torso mode, this form can be used to combine with any of the other Multiforce team members.

Final Thoughts:
Like his fellow Multiforce team members, Waver is a bit of an odd looking 'bot in his regular robot mode, but the vehicle mode is a solid example of a smaller, G1 vehicle form and I do like the whole combining feature between him and other team members. I think he's a fun little toy with a neat gimmick.