Transformers Movie (2007) Fast Action Battler Cannon Blast Ironhide Review

in 2007, Action Figure Review, Autobot, Generation One, Movie (2007)

Transformers Live Action Movie

Fast Action Battlers

Fast Action Battler Ironhide art
General Information:
Release Year: June 2007
Retailer: General release (Wal-Mart, Target, Toys 'R' Us etc.)
Price: $9.99 (Depending on retailer)
Accessories: Missile
Skill Level: 2

Images:

Tech Specs:
As AUTOBOT weapon specialist, IRONHIDE is as tough as they come. Gruff, grim, and always ready for a fight, there's no problem he can't handle with the application of a little firepower from his cannon arm. Now that he's on Earth, he just hopes they don't find the AllSpark before he gets the chance to dent some DECEPTICON fenders.

Strength: 7  Intelligence:Speed:Endurance: 10
Rank: 7  Courage: 9  Firepower: 8  Skill: 6


Fast Action Battlers are the successors to the 1-2-3 Transformers and Playskool Transformers, they are larger figures developed for younger kids to play with. The Fast Action Battlers generally feature simplified transformations and action features are combined with sculpting similar to mainline figures.

Packaging:
Fast Action Battler Jazz is a blister carded figure. The design of the cards follow the general design of the mainline movie product, but the look has been simplified and made brighter to appeal to a younger age group. The brushed metal Transformers logo is at the top against a red background with a faded Decepticon symbol. He is carded in robot mode and a curved line goes from the left to the right, getting thinner as it goes along. This line is in yellow as opposed to the tech detailed versions from the mainline figures. The back features the figure in both modes and his tech specs. It also features the generic text "Hidden among us, alien machines with the awesome ability to change from one form to another fight their ancient battle for the Allspark. They are...the Transformers!. It also features the tech specs above.

Among the more distinctive looking Transformers in the current movie is Ironhide. He takes a somewhat traditional transformation and alters it a bit, resulting in an interesting, and very complex, looking robot mode. The difficulty with the Fast Action Battler figures is simplifying that design into a figure that is relatively easy to transform. With Ironhide, the designers managed to use excellent sculpting to their advantage, but the design of the robot form did not quite get away unscathed from its simplification.

In terms of overall design, Ironhide's general shape matches that of the movie. He has the same head design seen in the movie (and used on the Voyager Class figure) and the front section of the truck becomes the halves of his chest and shoulder armor. A six sided piece makes up a panel on his chest and the legs are very angular, indicating a ton of intricate parts. The biggest compromise comes in the arms. While they do have some articulation (and his trademark cannons), they can't move forward much at all. They're sort of stuck being bent at the elbow to his sides, and that is the greatest failure of this figure. Considering how important his cannons are to his overall offensive capability, it seems almost silly that he cannot even aim them straight forward.

All that said, Ironhide still looks good in this form. The head sculpt on this figure looks almost like it came straight from the Voyager figure. It has all the main features of the CGI model including his high central crest, angled "horn" like sections on the side and his somewhat bull-like face complete with details around his nose that look like noserings. The chest panel comes out to the sides, which actually looks kind of cool, and while their articulation leaves a lot to be desired, the arms are very detailed compelte with the small circles on his knuckles and the differing designs on each arm weapon. The legs are where details really get piled on. Since the Automorph type feature of this figure isn't based in the legs, the designers simply sculpted detail like drazy into them including his V shaped knee armor and V shaped sections on his waist. If there is one thing this figure definitely has going for it, it's the overall sculpting.

Ironhide is primarily cast in black and metallic flake grey plastic. The black makes up most of his body such as the head, truck front end and parts of his legs. The grey plastic appears on his arms, chest and lower legs. Paint details are filled in using a combination of silver, gold and a touch of red. Many of the paint details are done as outlines such as V shaped outlines on his waist and lines running along the lower legs indicating layers of machinery. Even his head has a bit of intricate detailing which I was very happy to see. The red is used on the GMC logo located on his chest in this form.

There are nine points of articulation on Ironhide in this form, but some of them are a bit awkward. For instance his arms can move at two points, but they wind up at some rather unnatural angles depending on how you position them. The best position for them is swung out to the sides slightly, as if he were flexing or something. Sadly because of the figure's design, he loses head articulation thanks to a panel behind his head. It does move side to side slightly so had the panel been placed differently, his head would be able to move. Ironhide comes with a missile that can be fired from his left arm cannon by pressing the trigger. Turn Ironhide to the right and he'll snap back at the waist, simulating a "punching action".

Transformation to Vehicle Mode:

  1. Swing the grey chest panel down.
  2. Connect the two lower legs together.
  3. Swing the chest up and connect the back panel to the pegs on the leg sections (where the vehicle's smokestacks are).
  4. Swing each arm into the cabin section.
  5. Swing the panels on the side of each leg forward and snap them into place.

Vehicle Mode:
Ironhide's vehicle mode is a condensed version of the larger mode. The proportions all seem a lot more squat from the front end to the back, both of which are proportionally longer on the larger toy. However, all the requisite details are present. The front grille has a huge GMC logo on it, the sideview mirrors are there, just sculpted as one piece to the side and the smokestacks in the back of the cabin are present as well. Among the other details sculpted into the figure are the tire treads, door handles and even the small steps to get into the driver and passenger seats.

In this form Ironhide is mostly black (a bit of the grey from the robot mode shows on the front). Silver is used for most details such as the headlights, the smokestacks and the border around the front grille. Red is used for the GMC logo and the rear lights. Metallic blue paint is used to paint the windshield as well as the side and back windows.

Final Thoughts:
Overall I'm a bit disappointed with Ironhide. I think the figure could have been better, especially when it comes to the arm and head articulation. In my eyes only the sculpting saves it from being a total disappointment. If you are getting an Ironhide figure for a younger child, then this is definitely the way to go (the Voyager one can be a bit complicated for younger kids), Otherwise stick with the Voyager one.